You don't need to credit me if you use these graphics, but I won't stop you if you doįeel free to post here about any issues you have with these tiles. Repost and edit as much as you want, but please link back to this thread if possible. You can also download all tilesets and characters at once in the archive " XP Graphics for MV".įree for commercial and non-commercial use in any RPG Maker engine, as long as you legally own RPG Maker XP. The zip archive " XP Characters for MV" below contains all XP character graphics ready for use in MV (193 sheets, most of them single characters). There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time to do it ). XP_to_MV_017-MineTown01 a_PixelScaled.png and XP_to_MV_017-MineTown01 b_PixelScaled.png, respectively. Some of the original tilesheets are split into two MV tilesheets those are named e.g. the 50 XP tilesheets reformatted for MV they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive " XP Tilesets for MV" below contains: If you don't like the resized tiles and would rather use the 32x32 pixel version of these tiles in MV (with a plugin to change the tilesize), you can find them in the VX Ace thread here. These tiles are meant more as a base for you to work with and less as plug-and-play graphics, although they are ready for use in the engine. (Please note that you must own RPG Maker XP in order to use these tiles.)Īs you can probably tell from the picture above, the result is by no means perfect - especially the autotiles have some issues - and I won't have time to fix them in the near future. As of now, I only upscaled the graphics using the "Fast" method of the RTP Scaler by RyanBram (which can be found here) and rearranged the tiles so that they can be used in RMMV. I resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago and thought I might as well share them here. If this STILL doesn't answer it for you.(Download links at the bottom of the post) This is as fool-proof as you can get, people. The names start with the workshop content number, which is then followed by the content name in lower case with underscores (ex: 1100001234abc9z_gwar_character_set_by_philsco) To preempt any questions about it.all content is downloaded physically to your hard drive in the folder "Libraries/Documents/RPGVXAce/" Just continue on to step 6, and it'll automatically open the corresponding content folder from the downloaded Workshop item you subscribed to in step 1 and then highlighted in step 3. Step 5, after you select the content folder you want resources from, DON'T FREAK OUT when you don't see the new resources on the right! You're not selecting a folder to import from so much as you are selecting the folder to import TO. Remember: Step 3, you select the WORKSHOP content that you want to use, NOT your game! I'm almost certain that steps 3, 5, and 6 were where you failed. Some of you have failed at this numerous times and are SURE that the Workshop is "just broken!" Leave a thank-you comment to the Workshop content, Thumbs-Up the resource pack, and make us some games to play! D Select the songs/graphics/etc from the downloaded pack that you want to import to your project from the pop-up window (shift+clicking and ctrl+a works), load them in, and there you go!ĩ. Bring the selected Workshop's resources into your project's resources by clicking the button up top to the right of the lists.Ĩ. Go to the content folder selection on the left pane which pertains to the content from the Workshop item you wish to import (Audio/BGM for Background Music, Graphics/Characters for Charsets, Graphics/Tilesets for Tilesets, Audio/SE for Sound Effects, etc).ħ. Click the button to the right, just above the list.Ħ. In the list, find the name of the Workshop content you subscribed to and click it.ĥ. This will open the project management window.Ĥ. Click the little "gear" icon next to the green play-test arrow (or press Ctrl+M, or navigate by top menu to File > Manage projects). Find some workshop content you wish to use, and then click the button.ģ. So.! I have taken it upon myself to give you a straight-up list of what to do from cradle to grave.or rather.Workshop to Import.ġ. Although the pinned "Steam Workshop: Where do I start?" discussion thread has this covered, it seems that many people refuse to read through it all or make a mistake somewhere along the lines and continue to post "Help me!" requests in comment threads of Workshop items.
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